5 #include <InterViews/input.h>
6 #include <InterViews/event.h>
7 #include <InterViews/handler.h>
void bind_press(EventButton eb, Rubberband *)
void bind_release(EventButton eb, OcHandler *h)
virtual bool pick(Canvas *, Glyph *, int depth, Hit &h)
void bind_drag(EventButton eb, OcHandler *h)
std::vector< ButtonHandler * > * handlers_[unknown]
void remove_all(EventButton)
void bind_menu(OcHandler *h)
void bind_move(OcHandler *h)
void bind_adjust(OcHandler *h)
void bind_select(OcHandler *h)
void event(const Event &)
void bind_press(EventButton eb, OcHandler *h)
void bind_menu(Rubberband *rb)
virtual ~StandardPicker()
void bind_select(Rubberband *rb)
void bind_adjust(Rubberband *rb)
void unbind(int, EventButton)
void bind(int, EventButton eb, OcHandler *h)