#include <vrecitem.h>
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| VecPlayContinuous (neuron::container::data_handle< double > pd, IvocVect *y, IvocVect *t, IvocVect *discon, Object *ppobj=nullptr) |
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| VecPlayContinuous (const char *s, IvocVect *y, IvocVect *t, IvocVect *discon, Object *ppobj=nullptr) |
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virtual | ~VecPlayContinuous () |
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void | init (IvocVect *y, IvocVect *t, IvocVect *tdiscon) |
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virtual void | install (Cvode *) |
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virtual void | play_init () |
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virtual void | deliver (double t, NetCvode *) |
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virtual PlayRecordEvent * | event () |
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virtual void | pr () |
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void | continuous (double tt) |
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double | interpolate (double tt) |
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double | interp (double th, double x0, double x1) |
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void | search (double tt) |
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virtual void | disconnect (Observable *) |
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virtual bool | uses (void *v) |
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virtual int | type () |
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virtual PlayRecordSave * | savestate_save () |
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| PlayRecord (neuron::container::data_handle< double > pd, Object *ppobj=nullptr) |
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virtual | ~PlayRecord () |
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virtual void | record_init () |
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void | play_add (Cvode *) |
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void | record_add (Cvode *) |
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virtual void | update (Observable *o) |
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virtual void | frecord_init (TQItem *) |
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virtual | ~Observer ()=default |
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Definition at line 271 of file vrecitem.h.
◆ VecPlayContinuous() [1/2]
◆ VecPlayContinuous() [2/2]
◆ ~VecPlayContinuous()
VecPlayContinuous::~VecPlayContinuous |
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virtual |
◆ continuous()
void VecPlayContinuous::continuous |
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double |
tt | ) |
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virtual |
◆ deliver()
void VecPlayContinuous::deliver |
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double |
t, |
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NetCvode * |
ns |
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) |
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virtual |
◆ disconnect()
void VecPlayContinuous::disconnect |
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Observable * |
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virtual |
◆ event()
◆ init()
◆ install()
void VecPlayContinuous::install |
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Cvode * |
cv | ) |
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virtual |
◆ interp()
double VecPlayContinuous::interp |
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double |
th, |
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double |
x0, |
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double |
x1 |
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) |
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inline |
◆ interpolate()
double VecPlayContinuous::interpolate |
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double |
tt | ) |
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◆ play_init()
void VecPlayContinuous::play_init |
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virtual |
◆ pr()
void VecPlayContinuous::pr |
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virtual |
◆ savestate_save()
◆ search()
void VecPlayContinuous::search |
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double |
tt | ) |
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◆ type()
virtual int VecPlayContinuous::type |
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inlinevirtual |
◆ uses()
virtual bool VecPlayContinuous::uses |
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void * |
v | ) |
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inlinevirtual |
◆ discon_index_
int VecPlayContinuous::discon_index_ |
◆ discon_indices_
IvocVect* VecPlayContinuous::discon_indices_ |
◆ e_
◆ last_index_
int VecPlayContinuous::last_index_ |
◆ si_
◆ t_
◆ ubound_index_
int VecPlayContinuous::ubound_index_ |
◆ y_
The documentation for this class was generated from the following files:
- /home/docs/checkouts/readthedocs.org/user_builds/nrn/checkouts/3466/src/nrncvode/vrecitem.h
- /home/docs/checkouts/readthedocs.org/user_builds/nrn/checkouts/3466/src/nrniv/vrecord.cpp