17 virtual void i(
int&
j,
int chk = 0) = 0;
18 virtual void d(
int n,
double&
p) = 0;
19 virtual void d(
int n,
double*
p) = 0;
20 virtual void d(
int n,
double**
p) = 0;
22 virtual void s(
char* cp,
int chk = 0) = 0;
39 void gid2buffer(
int gid,
char* buffer,
int size);
40 void buffer2gid(
int gid,
char* buffer,
int size);
static BBSaveState * bbss
void bbss_restore(void *bbss, int gid, int npiece, char *buffer, int sz)
Call this for each item of the gids from bbss_buffer_counts, the number of buffers that were concaten...
void bbss_restore_done(void *bbss)
At the end of the restore process, call this to do some extra setting up and cleanup.
void * bbss_buffer_counts(int *len, int **gids, int **sizes, int *global_size)
BBSaveState API See save_test_bin and restore_test_bin for an example of the use of this following in...
void bbss_restore_global(void *bbss, char *buffer, int sz)
Call on all hosts with the buffer contents returned from the call to bbss_save_global.
void bbss_save_done(void *bbss)
At the end of the save process, call this to cleanup.
void bbss_save(void *bbss, int gid, char *buffer, int sz)
Call this for each item of the gids from bbss_buffer_counts along with a buffer of size from the corr...
void bbss_save_global(void *bbss, char *buffer, int sz)
Call only on host 0 with a buffer of size equal to the global_size returned from the bbss_buffer_coun...
virtual void d(int n, double &p)=0
virtual void d(int n, double *p)=0
virtual void s(char *cp, int chk=0)=0
virtual void d(int n, double **p)=0
virtual void d(int n, neuron::container::data_handle< double > h)=0
virtual void i(int &j, int chk=0)=0
virtual void apply(BBSS_IO *io)
void node01(Section *, Node *)
void possible_presyn(int gid)
void gid2buffer(int gid, char *buffer, int size)
void netrecv_pp(Point_process *)
void section_exist_info(Section *)
int sectionsize(Section *)
void buffer2gid(int gid, char *buffer, int size)
void seccontents(Section *)
int counts(int **gids, int **counts)
int const size_t const size_t n
A point process is computed just like regular mechanisms.