.. _hoc_exercises: HOC Exercises ============= Executable lines below are shown with the hoc prompt ``oc>``. Typing these, although trivial, can be a valuable way to get familiar with the language. .. code-block:: c++ oc> // A comment oc> /* ditto */ Anything not explicitly declared is assumed to be a number ------------- .. code:: c++ oc> x=5300 // no previous declaration as to what 'x' is - numbers are all doubles (high precision numbers) there is no integer type in Hoc - Scientific notation use e or E .. code:: c++ oc> print 5.3e3,5.3E3 // e preferred (see next) - there are some useful built-in values .. code:: c++ oc> print PI, E, FARADAY, R Do you have anything to declare?: objects and strings ---------- - Must declare an object reference (=object variable) before making an object - Objref: manipulate references to objects, not the objects themselves often names are chosen that make it easy to remember what an object reference is to be used for (eg g for a Graph or vec for a Vector) but it's important to remember that these are just for convenience and that any object reference can be used to point to any kind of object - Objects include vectors, graphs, lists, ... .. code:: c++ oc> objref XO,YO // capital 'oh' not zero oc> print XO,YO // these are object references oc> XO = new List() // 'new' creates a new instance of the List class oc> print XO,YO // XO now points to something, YO does not oc> objref XO // redeclaring an objref breaks the link; if this is the only reference to that object the object is destroyed oc> XO = new List() // a new new List oc> print XO // notice the List[#] -- this is a different List, the old one is gone - After creating object reference, can use it to point a new or old object .. code:: c++ oc> objref vec,foo // two object refs oc> vec = new Vector() // use 'new' to create something oc> foo = vec // foo is now just another reference to the same thing oc> print vec, foo // same thing oc> vec=XO oc> print vec, foo // vec no longer points to a vector oc> objectvar vec // objref and objectvar are the same; redeclaring an objref breaks the link between it and the object it had pointed to oc> print vec, foo // vec had no special status, foo still points equally well - Can create an array of objrefs .. code:: c++ oc> objref objarr[10] oc> objarr[0]=XO oc> print objarr, objarr[0] // two ways of saying same thing oc> objarr[1]=foo oc> objarr[2]=objarr[0] // piling up more references to the same thing oc> print objarr[0],objarr[1],objarr[2] - Exercises: Lists are useful for maintaining pointers to objects so that they are maintained when explicit object references are removed 1. Make vec point to a new vector. Print out and record its identity (*print vec*). Now print using the object name (ie *print Vector[#] with the right #*). This confirms that the object exists. Destroy the object by reinitializing the vec reference. Now try to print using the object name. What does it say. 2. As in Exercise 1: make vec point to a new vector and use print to find the vector name. Make XO a reference to a new list. Append the vector to the list: {XO.append(vec). Now dereference vec as in Exercise 1. Print out the object by name and confirm that it still exists. Even though the original objref is gone, it is still point to by the list. 3. Identify the vector on the list: (*print XO.object(0)*). Remove the vector from the list (*print XO.remove(0)*). Confirm that this vector no longer exists. - Strings - Must declare a string before assigning it .. code:: c++ oc> mystr = "hello" // ERROR: needed to be declared oc> strdef mystr // declaration oc> mystr = "hello" // can't declare and set together oc> print mystr oc> printf("-%s-", mystr) // tab-string-newline; printf=print formatted; see documentation - There are no string arrays; get around this using arrays of String objects - Can also declare number arrays, but vectors are often more useful .. code:: c++ oc> x=5 oc> double x[10] oc> print x // overwrote prior value oc> x[0]=7 oc> print x, x[0] // these are the same Operators and numerical functions ========== .. code:: c++ ======= .. seealso:: :ref:`hoc_language_guide` and the :ref:`hoc_prog_ref` Data types: numbers, strings, and objects ----------------------------------------- Anything not explicitly declared is assumed to be a number ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> x=5300 // no previous declaration as to what 'x' is .. note:: Numbers are all doubles (high-precision floating point numbers). In particular, there is no integer type in HOC. For scientific notation use ``e`` or ``E``. .. code-block:: c++ oc> print 5.3e3,5.3E3 // e preferred (see next) There are some useful built-in values: .. code-block:: c++ oc> print PI, E, FARADAY, R Do you have anything to declare?: objects and strings ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Must declare an object reference (=object variable) before making an object Objref: manipulate references to objects, not the objects themselves - often names are chosen that make it easy to remember what an object reference is to be used for (eg g for a :class:`Graph` or vec for a :class:`Vector`) but it's important to remember that these are just for convenience and that any object reference can be used to point to any kind of object Objects include vectors, graphs, lists, ... ########################################### .. code-block:: c++ oc> objref XO,YO // capital 'oh' not zero oc> print XO,YO // these are object references oc> XO = new List() // 'new' creates a new instance of the List class oc> print XO,YO // XO now points to something, YO does not oc> objref XO // redeclaring an objref breaks the link; if this is the only reference to that object the object is destroyed oc> XO = new List() // a new new List oc> print XO // notice the List[#] -- this is a different List, the old one is gone After creating object reference, can use it to point a new or old object ######################################################################## .. code-block:: c++ oc> objref vec,foo // two object refs oc> vec = new Vector() // use 'new' to create something oc> foo = vec // foo is now just another reference to the same thing oc> print vec, foo // same thing oc> vec=XO oc> print vec, foo // vec no longer points to a vector oc> objectvar vec // objref and objectvar are the same; redeclaring an objref breaks the link between it and the object it had pointed to oc> print vec, foo // vec had no special status, foo still points equally well Can create an array of objrefs ############################## .. code-block:: c++ oc> objref objarr[10] oc> objarr[0]=XO oc> print objarr, objarr[0] // two ways of saying same thing oc> objarr[1]=foo oc> objarr[2]=objarr[0] // piling up more references to the same thing oc> print objarr[0],objarr[1],objarr[2] Exercises ######### Lists are useful for maintaining pointers to objects so that they are maintained when explicit object references are removed. 1. Make vec point to a new vector. Print out and record its identity (``print vec``). Now print using the object name (ie print Vector[#] with the right #). This confirms that the object exists. Destroy the object by reinitializing the vec reference. Now try to print using the object name. What does it say. 2. As in Exercise 1: make vec point to a new :class:`Vector` and use print to find the vector name. Make XO a reference to a new list. Append the vector to the list: {XO.append(vec). Now dereference vec as in Exercise 1. Print out the object by name and confirm that it still exists. Even though the original objref is gone, it is still pointed to by the list. 3. Identify the vector on the list: (``print XO.object(0)``). Remove the vector from the list (``print XO.remove(0)``). Confirm that this vector no longer exists. Strings ####### Must declare a string before assigning it .. code-block:: c++ oc> mystr = "hello" // ERROR: needed to be declared oc> strdef mystr // declaration oc> mystr = "hello" // can't declare and set together oc> print mystr oc> printf("-%s-", mystr) // tab-string-newline; printf=print formatted; see documentation There are no string arrays; get around this using arrays of String objects Can also declare number arrays, but vectors are often more useful .. code-block:: c++ oc> x=5 oc> double x[10] oc> print x // overwrote prior value oc> x[0]=7 oc> print x, x[0] // these are the same Operators and numerical functions --------------------------------- .. code-block:: c++ oc> x=8 // assignment oc> print x+7, x*7, x/7, x%7, x-7, x^7 // doesn't change x oc> x==8 // comparison oc> x==8 && 5==3 // logical AND, 0 is False; 1 is True oc> x==8 \\ 5==3 // logical OR oc> !(x==8) // logical NOT, need parens here oc> print 18%5, 18/5, 5^3, 3*7, sin(3.1), cos(3.1), log(10), log10(10), exp(1) oc> print x, x+=5, x*=2, x-=1, x/=5, x // each changes value of x; no x++ Blocks of code -------------- .. code-block:: c++ oc> { x=7 print x x = 12 print x } Conditionals ========= .. code:: c++ oc> x=8 oc> if (x==8) print "T" else print "F" // brackets optional for single statements oc> if (x==8) {print "T"} else {print "F"} // usually better for clarity oc> {x=1 while (x<=7) {print x x+=1}} // nested blocks, statements separate by space oc> {x=1 while (x<=7) {print x, x+=1}} // notice difference: comma makes 2 args of print oc> for x=1, 7 print x // simplest for loop oc> for (x=1;x<=7;x+=2) print x // (init;until;change) Procedures and functions =========== .. code:: c++ oc> proc hello () { print "hello" } oc> hello() oc> func hello () { print "hello" return 1.7 } // functions return a number oc> hello() Numerical arguments to procedures and functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> proc add () { print $1 + $2 } // first and second argument, then $3, $4... oc> add(5, 3) oc> func add () { return $1 + $2 } oc> print 7*add(5, 3) // can use the returned value oc> print add(add(2, 4), add(5, 3)) // nest as much as you want String (``$s1``, ``$s2``, ...) and object arguments (``$o1``, ``$o2``, ...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> proc prstuff () { print $1, "::", $s2, "::", $o3 } oc> prstuff(5.3, "hello", vec) Exercises ~~~~~~~~~ 1. Use printf in a procedure to print out a formatted table of powers of 2 2. Write a function that returns the average of 4 numbers 3. Write a procedure that creates a section called soma and sets diam and L to 2 args Built-in object types: graphs, vectors, lists, files ---------------------------------------------------- Graph ~~~~~ .. code-block:: c++ oc> objref g[10] oc> g = new Graph() oc> g.size(5, 10, 2, 30) // set x and y axes oc> g.beginline("line", 2, 3) // start a red (2), thick (3) line oc> {g.line(6, 3) g.line(9, 25)} // draw a line (x, y) to (x, y) oc> g.flush() // show the line .. seealso:: :class:`Graph` Exercises ######### 1. write ``proc`` that draws a colored line ($1) from (0, 0) to given coordinate ($2, $3) assume g is a :class:`Graph` object 2. write a ``proc`` that puts up two new graphs 3. bring up a graph using GUI, on graph use right-button right pull-down to "Object Name"; set 'g' objectvar to point to this graph and use ``g.size()`` to resize it Vector ~~~~~~ .. code-block:: c++ oc> objref vec[10] oc> for ii=0, 9 vec[ii]=new Vector() oc> vec.append(3, 12, 8, 7) // put 4 values in the vector oc> vec.append(4) // put on one more oc> vec.printf // look at them oc> vec.size // how many are there? oc> print vec.sum/vec.size, vec.mean // check average two ways oc> {vec.add(7) vec.mul(3) vec.div(4) vec.sub(2) vec.printf} oc> vec.resize(vec.size-1) // get rid of last value oc> for ii=0, vec.size-1 print vec.x[ii] // print values oc> vec[1].copy(vec[0]) // copy vec into vec[1] oc> vec[1].add(3) oc> vec.mul(vec[1]) // element by element; must be same size .. seealso:: :class:`Vector` Exercises ######### 1. Write a ``proc`` to make ``$o1`` vec elements the product of $o2*$o3 elements (Use :meth:`Vector.resize` to get ``$o1`` to right size; generate error if sizes wrong e.g. ``if ($o2.size!=$o3.size) { print "ERROR: wrong sizes" return }``) 2. Graph vector values: ``vec.line(g, 1)`` or ``vec.mark(g, 1)`` Play with colors and mark shapes (see documentation for details). 3. Graph one vec against another: ``vec.line(g, vec[1])``; ``vec.mark(g, vec[1])`` 4. Write a ``proc`` to multiply the elements of a vector by sequential values from ``1`` to ``size-1`` Hint: use :meth:`vec.resize `, :meth:`vec.indgen `, :meth:`vec.mul ` File ~~~~ .. code-block:: c++ oc> objref file oc> mystr = "AA.dat" // use as file name oc> file = new File() oc> file.wopen(mystr) // 'w' means write, arg is file name oc> vec.vwrite(file) // binary format oc> file.close() oc> vec[1].fill(0) // set all elements to 0 oc> file.ropen(mystr) // 'r' means read oc> vec[1].vread(file) oc> if (vec.eq(vec[1])) print "SAME" // should be the same .. seealso:: :class:`File` Exercises ######### 1. ``proc`` to write a vector (``$o1``) to file with name ``$s2`` 2. ``proc`` to read a vector (``$o1``) from file with name ``$s2`` 3. proc to append a number to end of a file: ``tmpfile.aopen()``, ``tmpfile.printf`` List ~~~~ .. code-block:: c++ oc> objref list oc> list = new List() oc> list.append(vec) // put an object on the list oc> list.append(g) // can put different kind of object on oc> list.append(list) // pointless oc> print list.count() // how many things on the list oc> print list.object(2) // count from zero as with arrays oc> list.remove(2) // remove this object oc> for ii=0, list.count-1 print list.object(ii) // remember list.count, vec.size .. seealso:: :class:`List` Exercises ######### 1. write ``proc`` that takes a list ``$o1`` with a graph (.object(0)) followed by a vector (.object(1)) and shows the vector on the graph 2. modify this ``proc`` to read the vector out of file given in ``$s2`` Simulation ---------- .. code-block:: c++ oc> create soma oc> access soma oc> insert hh oc> ismembrane("hh") // make sure it's set oc> print v, v(0.5), soma.v, soma.v(0.5) // only have 1 seg in section oc> tstop=50 oc> run() oc> print t, v oc> print gnabar_hh oc> gnabar_hh *= 10 oc> run() oc> print t, v // what happened? oc> gnabar_hh /= 10 // put it back Recording the simulation ~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> cvode_active(0) // this turns off variable time step oc> dt = 0.025 oc> vec.record(&soma.v(0.5)) // '&' gives a pointer to the voltage oc> objref stim oc> soma stim = new IClamp(0.5) // current clamp at location 0.5 in soma oc> stim.amp = 20 // need high amp since cell is big oc> stim.dur = 1e10 // forever oc> run() oc> print vec.size()*dt, tstop // make sure stored the right amount of data .. seealso:: :meth:`Vector.record` Graphing and analyzing data ~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> g=new Graph() oc> vec.line(g, dt, 2, 2) oc> g.size(0, tstop, -80, 50) oc> print vec.min, vec.max, vec.min_ind*dt, vec.max_ind*dt oc> vec[1].deriv(vec, dt) oc> print vec[1].max, vec[1].max_ind*dt // steepest AP Exercises ######### 1. change params (``stim.amp``, ``gnabar_hh``, ``gkbar_hh``), regraph and reanalyze 2. bring up the GUI and demonstrate that the GUI and command line control same parameters 3. write ``proc`` to count spikes and determine spike frequency (use ``vec.where``) Roll your own GUI ~~~~~~~~~~~~~~~~~ .. code-block:: c++ oc> proc sety () { y=x print x } oc> xpanel("test panel") oc> xvalue("Set x", "x") oc> xvalue("Set y", "y") oc> xbutton("Set y to x", "sety()") oc> xpanel() Exercise ######## 1. put up panel to run sim and display (in an :func:`xvalue`) the average frequency